The Hadron particle synthesizer is the ultimate creative tool for granular synthesis. It is available in different plugin formats (VST, AU and Max For Live), even though the graphic appearance is slightly different for the different plugins wrappers, the audio functionality of Hadron is the same in all formats.
Hadron can be used for many purposes in sound design. It can be used as a
synthesizer or an audio effect, and it can seamlessly morph between
different sound processing methods. Some of the typical uses of the
device provide fat analog monosynths, granular delay effects, time
stretching, formant shifting, transient manipulation, vocal synthesis,
FM synthesis, sonic clouds, live sampling and sound morphing. The
synthesis engine is controlled by parameter states, and you can morph
between states using the 2-dimensional X-Y pad. Specific timbral
manipulation within each state can be controlled by the four expression sliders.
The core of the synthesis engine behind Hadron is an extremely flexible implementation
of a granular audio generator. Due to it’s ability to generate all
known types of granular synthesis (and a few new variants as well), we
propose to use the term particle synthesis to describe the audio
processing method.
To control the particle synthesizer engine,we’ve built a system for easy manipulation of the large number of
parameters involved in the synthesis process. This system gives the
user access to a six-dimensional parameter space of sonic control.
Currently, over 200 parameter values are used to define how the
synthesis process is executed, and consequently what sound you will get
out of it. One such set of parameter values is called a state (you
might be familiar with using the term preset for such a set of
parameter values, but we’ll use that term later to define a collection
of states that will work together). Each state has 4 expression control
mappings, providing the user the expressional ability to modify a
subset of the 200+ parameters values defined in the state. A preset in
Hadron consists of 4 states, and a method for interpolation between
these states. Interpolation between states is controlled by a
2-dimensional control surface, with one state residing in each corner
of the control surface. Since a state represents a specific mode of
granular audio processing, this system lets the user interpolate
between different sounds and different sound processing modes. In
addition to the 4 states, a preset also contains selection of up to 4
waveforms used as sources for the synthesis process. Which of these
waveforms is actually used is defined by the state, and the graphical
user interface displays an activity indicator on each of the 4 waveform
selectors roughly indicating how much each waveform is currently used
in the synthesis process. The waveforms can be read from sound files,
they can be live sampled audio fragments, or the source can read from
realtime audio input. When realtime audio input is used, Hadron
acts as an advanced “granular delay” effect. This is activated by
selecting audioInput as the source waveform in Hadron.
Hadron is installed in your VST plugins folder (typically C:/Program Files/Steinberg/Vstplugins on Windows and /Library/Audio/Plug-Ins/VST on OS X), and it can be used both as a midi controlled synthesizer and as an effect for processing audio input. In both cases you should load Hadron as an audio insert effect on an audio track. To use it as a midi synthesizer, you can still send midi to it by routing midi notes to the VST effect.
Take a look at our example VST setups for Cubase, Mulab, Reaper and Ableton Live.
Hadron is installed in your AU plugins folder (/Library/Audio/Plug-Ins/Components),
and it can be used both as a midi controlled synthesizer and as an effect for processing audio input. In AU terms it's defined as a "MIDI-controlled Effect".
To be able to use Hadron with both audio and MIDI at the same time, you'll have to insert it on a instrument track like you would with a synthesizer (Hadron is placed under "AU MIDI-controlled Effects->PartikkelAudio"). To get audio input, you select either a audio channel or one of the available audio inputs from the side chain dropdown box in the upper right corner of the plugin window.
Hadron is installed in your Live library under Audio Effects/Max Audio
Effect/HadronForLive. Here you’ll find the Hadron device itself
(Hadron for Live), a midi sender device (Hadron MIDI sender), and various
Hadron preset files.
Take a look at our Live demo songs for diffeent configuration examples: Hadron demo songs for Ableton Live
Parameter states in Hadron can be divided into categories depending on what kind
of processing the state provides. The state names start with a two- or
three-letter prefix signifying the state’s type.